Prompts
Nine prompts. Two are dispatch helpers (encode the message conventions so LLMs don’t have to remember them); seven are skeletal workflow guides (return reusable template text — entry points, not full bpy reference). All blender_-prefixed via MCPMixin.
Prompts are pure templates. None of them call the bus or dispatch anything — the LLM consumes the returned text and decides what to do.
Dispatch helpers
Section titled “Dispatch helpers”blender_dispatch_script
Section titled “blender_dispatch_script”Build a properly-formed blender_send_message call for executing Python in Blender via a job_dispatch payload.
blender_dispatch_script( target: str, script: str, priority: str = "info", description: str | None = None,) -> list[PromptMessage]Target syntax:
| Prefix | Routing | Example |
|---|---|---|
uuid:<client-uuid> | direct | uuid:blender-abc123 |
group:<group-id> | group | group:render-cluster |
type:<client_type> | type_filter | type:blender |
broadcast | broadcast | broadcast |
Unknown prefixes render inline as <invalid target spec: ...> so the LLM can see the error rather than silently dropping the dispatch.
Returns a single user-role text message templating the blender_send_message call (target fields, priority, full payload shape with message_type: job_dispatch, job_id, script, optional description).
blender_dispatch_recipe
Section titled “blender_dispatch_recipe”Emit the canonical MCP call shape for any of the 24 dispatch tools.
blender_dispatch_recipe(command: str) -> list[PromptMessage]Inlines a per-command kwargs template + the standard return-shape doc so the LLM can call any dispatch tool without first running list_tools and parsing schema. Pass any of the 24 command names (e.g. "get_scene_info", "download_polyhaven_asset").
Workflow assistants (skeletal)
Section titled “Workflow assistants (skeletal)”These return short reusable templates — patterns and decision trees, not exhaustive bpy reference. Use them as entry points for the LLM to plan an approach before committing to specific tool calls.
blender_script_writing_assistant
Section titled “blender_script_writing_assistant”blender_script_writing_assistant(goal: str) -> list[PromptMessage]bpy patterns relevant to goal: imports, context safety, the bpy.ops vs bpy.data vs bmesh decision tree, common operator vs data-API tradeoffs.
blender_modeling_workflow
Section titled “blender_modeling_workflow”blender_modeling_workflow(object_type: str) -> list[PromptMessage]Operator vs modifier vs bmesh vs Geometry Nodes decision tree for the named object type.
blender_rendering_setup
Section titled “blender_rendering_setup”blender_rendering_setup(engine: str = "cycles") -> list[PromptMessage]Setup checklist for the named render engine (cycles or eevee): engine selection, sampling, resolution, camera, world setup.
blender_material_creation
Section titled “blender_material_creation”blender_material_creation(material_kind: str) -> list[PromptMessage]Principled-BSDF skeleton with inline customization points keyed to material_kind (metal, plastic, glass, fabric, etc.).
blender_animation_basics
Section titled “blender_animation_basics”blender_animation_basics(animation_type: str) -> list[PromptMessage]Keyframes vs drivers vs constraints guide for the requested animation type.
Troubleshooting
Section titled “Troubleshooting”blender_debug_assistant
Section titled “blender_debug_assistant”blender_debug_assistant(error_text: str) -> list[PromptMessage]Diagnose a Blender traceback. Covers common patterns: context errors, KeyError, AttributeError, pickle/segfault, blank result, mode-switch failures.
Asset pipeline
Section titled “Asset pipeline”blender_asset_creation_strategy
Section titled “blender_asset_creation_strategy”blender_asset_creation_strategy(asset_kind: str) -> list[PromptMessage]Pipeline picker: Hyper3D vs PolyHaven vs Sketchfab vs manual modeling — when each is appropriate based on the asset kind requested.
Why prompts, not tools
Section titled “Why prompts, not tools”Tools force the LLM through a wrapper that hides the underlying convention. Prompts surface the convention so the LLM can call the next tool (blender_send_message, blender_execute_code, blender_download_polyhaven_asset) directly with full visibility over routing, priority, and payload shape. Think of prompts as documentation the model can ask for inline.
Related
Section titled “Related”- Bus tools —
blender_send_message, the calldispatch_scripttemplates - Dispatch tools — the 24 named tools
dispatch_recipeemits recipes for - Routing modes — direct / group / type_filter / broadcast
- Priority levels — what to pass for
priority - Use cases — concrete dispatch patterns these prompts accelerate